Character Animation for Video Games

Code
20287
Total Hours
0
Credits
2
Semester B
Course Day
Thursday
Time 14:00 - 18:00

In this class we’ll learn how to animate for non-linear timelines and games. We’ll understand the basic fundamentals which enrich animated assets with character and depth. During the course we’ll design and stylize characters, events and backgrounds - for animation, and by animation. We’ll create special effects in classic and digital animation, as well as develop skills and push boundaries in other various animation techniques. Students will create a modular system to connect units of animated loops and cycles to be controlled by a user - all in relation to the dramatic specifications of the narrative.